About Me

Hello!

I'm Brianna. I'm a strategic product and UX leader with over a decade of experience designing digital experiences at the intersection of technology, health, and storytelling.

From launching prime-time entertainment apps to building immersive VR tools for neurodivergent youth, I've led cross-functional teams through complex product lifecycles with clarity, curiosity, and a deeply human-centred approach. Whether shaping strategy for a SaaS platform, prototyping a digital therapeutic for pediatric care, or translating clinical research into a user-friendly roadmap, I thrive at the sweet spot between creativity and clinical impact.

What sets my work apart is my proven ability to bridge the worlds of design, data, and lived experience. I've collaborated with partners like SickKids, Holland Bloorview, Toronto Metropolitan Univeristy, and the NRC Medical Devices Research Centre to bring scalable, validated solutions to life, always emphasizing accessibility, empathy, and real-world utility.

Areas of Expertise

  • Product Strategy & UX Leadership (healthcare, education, media)
  • Digital Therapeutics & SaaS Innovation (pediatric, neurodiverse, clinical contexts)
  • Cross-Functional Team Management (engineering, clinical, design, marketing)
  • Go-to-Market & Growth Strategy (including grants, IRAP, NSERC, CMF, Ontario Creates)
  • Inclusive Communication & Community Engagement
  •   French – Intermediate (B2.2 CEFR): Strong reading and conversational skills; currently improving through ongoing study  
  • Tools: Agile, Figma, Jira, Miro, Confluence, SQL

I'm energized by mission-driven teams and bold ideas, especially those that make care, creativity, or connection more accessible. I'd hear from you if you're building something with heart and impact.

Career Highlights


  • SickKids VR De-escalation: Developed a VR tool for healthcare professionals to practice de-escalation strategies.
  • International Conference Speaker: Presented on adaptive digital games for neurodiverse youth, highlighting the therapeutic impact and promoting user-centred, accessibility-focused design in mental health solutions.
  • Unlimited Therapeutics Platform: Directed end-to-end development of digital therapeutics for pediatric anxiety, improving clinician satisfaction and engagement.
  • Murdoch Mysteries: CrimeNights: Led the development of an interactive companion game for the popular TV series.

Launched Projects

brianna.s.lowe@gmail.com

Using Format